Zombie Kingdom Wiki
  • welcome
    • 👋 Introduction To A Subject
    • ⏱️ Join Quickly
    • 📣 Early Access To Test Qualifications
    • 📍 Official Link
  • game
    • 🌍 World View
      • 🧟‍♂️ Story
      • 🧟‍♀️ Role
    • 📂 Item Related
      • 🫀 Item Function Overview
      • 🧠 Item Rarity
    • 🎯 Gameplay
      • 🔹 Operation Control
      • 🔹 Basic Game Play
      • 🔹 Game Mode
        • Adventure Mode
        • Season Bounty Arena
        • Extreme Battle
        • Real Machine Demonstration
    • 🎮 E-sports
  • Marketplace
    • 🏦 Basic Functions
    • 💰 How To Apply The Game After Purchasing The Collection
  • economy
    • 🎃 Target Group Classification
    • 👑 Economic Components
      • 🏞️ Land
      • ⚔️ Weapons Room
      • 🧬 Technology Room
      • 🦠 Synthetic Materials
      • 🦾 Clothing Room
      • 🌀 Rune
      • 🔋 Energy Tank
      • 🎫 Bounty License
    • 🪙 $ZOB Token
      • Token Design
      • Delivery Ratio Overview
    • 💎 Crystal
  • wallet
    • 👛 Decentralized Wallet
    • 🏛️ DEX
  • Creator Ecosystem
    • 😈 Community Creative Culture
    • 📄 Game Making Tools
  • Community & DAO
    • 🏠 Community
    • 🔩 DAO
  • Core Technology
    • ⛓️ Sidechain Network (Zombie-Zero)
    • 🧩 Game Engine
    • 👨🏻‍🔬 Customized SDK
  • roadmap
    • 📡 Product Release
  • team
    • 👻 Team Member
    • ❗️ Disclaimer
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On this page
  • 🔸Treasury Management
  • 🔸Community Management
  • 🔸Technology and Products
  1. Community & DAO

🔩 DAO

Last updated 1 year ago

🔸Treasury Management

  • Decide how to allocate

  • Distributed to token holders

  • Assign to other contributors

🔸Community Management

  • User policy l Community rules and geographical restrictions

  • Other rights and interests

🔸Technology and Products

  • Operational control l Game function development

  • Protocol upgrade l Other emergencies