Zombie Kingdom Wiki
  • welcome
    • ๐Ÿ‘‹ Introduction To A Subject
    • โฑ๏ธ Join Quickly
    • ๐Ÿ“ฃ Early Access To Test Qualifications
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  • game
    • ๐ŸŒ World View
      • ๐ŸงŸโ€โ™‚๏ธ Story
      • ๐ŸงŸโ€โ™€๏ธ Role
    • ๐Ÿ“‚ Item Related
      • ๐Ÿซ€ Item Function Overview
      • ๐Ÿง  Item Rarity
    • ๐ŸŽฏ Gameplay
      • ๐Ÿ”น Operation Control
      • ๐Ÿ”น Basic Game Play
      • ๐Ÿ”น Game Mode
        • Adventure Mode
        • Season Bounty Arena
        • Extreme Battle
        • Real Machine Demonstration
    • ๐ŸŽฎ E-sports
  • Marketplace
    • ๐Ÿฆ Basic Functions
    • ๐Ÿ’ฐ How To Apply The Game After Purchasing The Collection
  • economy
    • ๐ŸŽƒ Target Group Classification
    • ๐Ÿ‘‘ Economic Components
      • ๐Ÿž๏ธ Land
      • โš”๏ธ Weapons Room
      • ๐Ÿงฌ Technology Room
      • ๐Ÿฆ  Synthetic Materials
      • ๐Ÿฆพ Clothing Room
      • ๐ŸŒ€ Rune
      • ๐Ÿ”‹ Energy Tank
      • ๐ŸŽซ Bounty License
    • ๐Ÿช™ $ZOB Token
      • Token Design
      • Delivery Ratio Overview
    • ๐Ÿ’Ž Crystal
  • wallet
    • ๐Ÿ‘› Decentralized Wallet
    • ๐Ÿ›๏ธ DEX
  • Creator Ecosystem
    • ๐Ÿ˜ˆ Community Creative Culture
    • ๐Ÿ“„ Game Making Tools
  • Community & DAO
    • ๐Ÿ  Community
    • ๐Ÿ”ฉ DAO
  • Core Technology
    • โ›“๏ธ Sidechain Network (Zombie-Zero)
    • ๐Ÿงฉ Game Engine
    • ๐Ÿ‘จ๐Ÿปโ€๐Ÿ”ฌ Customized SDK
  • roadmap
    • ๐Ÿ“ก Product Release
  • team
    • ๐Ÿ‘ป Team Member
    • โ—๏ธ Disclaimer
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On this page
  • Weapon Type
  • Combat Attributes
  • Upgrade
  • Increase Rarity
  1. economy
  2. ๐Ÿ‘‘ Economic Components

๐Ÿฆพ Clothing Room

Powerful items that enhance combat capabilities in battle.

Last updated 1 year ago

Zombie Kingdom is currently in the development stage, and the following information may be modified according to design needs.

Weapon Type

Weapons are divided into ๐Ÿช“ axes, ๐Ÿ—ก๏ธ long swords, ๐Ÿช„staffs, ๐Ÿน bows and arrows, and โš”๏ธ double swords

Equipping different weapons will switch combat methods, which also represents a career switch.

  • ๐Ÿช„ Equipped with a staff, long-range attack mode, switch skills to mage, mainly responsible for remote output

  • ๐Ÿช“ Equip an axe, melee attack mode, switch the skill to Berserker, mainly responsible for melee damage resistance and output

Combat Attributes

Weapons provide combat attributes. The higher the rarity, the stronger the attributes. At the same time, higher rarity will provide more passive attributes. The basic attributes of weapons are random values and will be randomized within a certain basic range.

Upgrade

Weapons can be upgraded to a higher level, which will increase various combat values and passive skills. Weapon upgrades will cost $ZOB.

Increase Rarity

Consume $ZOB and weapons of the same rarity