๐ฆพ Clothing Room
Powerful items that enhance combat capabilities in battle.

Weapon Type
Weapons are divided into ๐ช axes, ๐ก๏ธ long swords, ๐ชstaffs, ๐น bows and arrows, and โ๏ธ double swords
Equipping different weapons will switch combat methods, which also represents a career switch.
๐ช Equipped with a staff, long-range attack mode, switch skills to mage, mainly responsible for remote output
๐ช Equip an axe, melee attack mode, switch the skill to Berserker, mainly responsible for melee damage resistance and output
Combat Attributes
Weapons provide combat attributes. The higher the rarity, the stronger the attributes. At the same time, higher rarity will provide more passive attributes. The basic attributes of weapons are random values and will be randomized within a certain basic range.
Upgrade
Weapons can be upgraded to a higher level, which will increase various combat values and passive skills. Weapon upgrades will cost $ZOB.
Increase Rarity
Consume $ZOB and weapons of the same rarity
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