⚔️ Weapons Room
For crafting and upgrading weapons and runes.
Last updated
For crafting and upgrading weapons and runes.
Last updated
purchase
The first NFT blind box
The weapon room has a total of 6 rarities, ranging from rare to mythical.
The weapon room can only craft or upgrade weapons or runes of the same or lower level.
There are 12 types in total, corresponding to the special effects when making weapons and runes.
There are 4 colors in the weapon room, 🔴 red, 🟢 green, 🔵 blue and 🌈 rainbow.
The weapon room requires land to be used. Same as other rules, the rarity of the weapon room must not be higher than the rarity of the land, and is backward compatible.
For example: if the rarity of the land is epic, then the rarity of the weapon room must not be higher than epic.
Players use the weapon room, $ZOB tokens, synthetic materials, and three items to synthesize weapons. The rarity and value of the weapons created are random. The random range is related to the rarity of the weapon room.
For example, if the weapon room has a rare rarity, the weapons produced will not have a rarity higher than rare. The specific scope will be announced before the public beta.
Players upgrade weapons by using the weapon room, $ZOB, three weapons of the same rarity, the same level, and three items. The upgrade must be successful, the rarity +1, and the attributes are random. The weapon room cannot upgrade weapons with a higher rarity than itself.
There is no limit to the type of weapons. When the same type of weapons is put in, the upgraded weapons must be the same. When different types of weapons are put in, one will be randomly generated according to the proportion.
For example, if the weapon room has a rarity of rare, I will upgrade the weapon to a rare or higher rarity.